Snippets #30

An update: To give credit where it may be due the good folks at wordpress.com seem to have walked back much of their increased advertising. So thank you very much to them. If you are wondering what the blistering blue blazes von Peter himself is on about then take a look at the beginnings of Snippets #29.

With Partizan 2023 almost upon for those lucky enough to attend here’s a couple more clips from Salute 2023 to stir the juices …

Seven Years War Hanoverians

The Seven Years War Hanoverian Army was good enough to supply von Peter himself with a small contingent to support the Allied cause should the need arise.

Three infantry regiments/battalions – apart from the Foot Guards the Hanoverian foot regiments comprised a single battalion in the SYW, a cavalry regiment, a dragoon regiment and a battery of medium guns were provisioned along with two command stands to keep the men under control and well directed. And here are the infantry …

SYW Hanover Graf Kielmannsegge Regt

Above: the men of the Graf Kielmannsegge Infantry Regiment give covering fire to their compatriots

SYW Hanover De Chausses & von Ledebour regts

Above: the De Chausses Infantry Regiment – yellow facings – and the Von Ledebour Regiment – blue facings – perform an implacable advance

Perhaps the De Chausses and Von Ledebour regiments were assigned the task of advancing on the enemy given the state of their muskets which do not seem to be particularly straight and therefore not particularly suited to providing fire?!  🤣

The figures from Front Rank Figurines are pigmented by Nigel Fun-nell. The splendid flags from the dashedly talented Alan Hollows.

“Click” the photos for a larger and clearer image.

Enough.

Until we meet again …

Salute
von Peter himself

Salute 2023 … errr 50, and plastic

If you’re keen 3D printer advocate there is yet another Kickstarter project that may be of interest to the Napoleonic gamer. Troops of Napoleonic Wars – Cavalry of the Austrian Empire sources files for Austrian Cuirassiers, Dragoons/Chevaulegers, Hussars and Uhlans. Scrolling further down the Kickstarter reveals prior offers of Austrian infantry & artillery and Duchy of Warsaw cavalry & infantry.

Troops of Nap Wars - Cav of the Austrians

Should they so desire The dear reader can view a video review a prior Kickstarter in the series “Troops of the Napoleonic Wars: Grand Duchy of Warsaw Kickstarter” …

But wait … perhaps those Perry Miniatures fans thinking of recruiting some Poles might want to hold out for the Perrys who have announced at – or around the time of – Salute 2023 50 that they are working on plastic Duchy of Warsaw Infantry as announced in on their Facebook page …

For those who couldn’t make it to the show, the next plastic set will be……
Napoleonic Duchy of Warsaw Infantry!
Alan painted up five ‘3up’ resins for the show to give people a hint of what will be in the set, or should I say sets. This will follow our trend of making two boxes set one of a whole battalion and the other of set more skewered to skirmish games. Alan has tried to cover the many variations in the DOW Infantry some of which you can see here. Apart from czapkas and various fur caps, shown here, there will be covered shakos included in the set, as some regiments used French and Polish variants. Three regiment’s fusiliers had white fringed epaulettes too, so these will be covered. The resins shown here were cast from early greens, but they will all have water canteen/gourds when in plastic. Quite a few faces on the figures are based on Jan’s Polish friends who happen to be gamers/reenactors of Polish Infantry and cavalry units.

But for himself von Peter himself is content with his slowly recruiting 27th (Polish) Division of General de division Dombrowski as sourced from Front Rank Miniatures …

Nap Polish 1-4th Infantry

Above: 1/4th Polish line infantry

Nap Polish 18th Lt Cav Brigade 2023-01

Above: the 18th Light Cavalry Brigade with a cavalry regiment still en route to the front. A couple of ADCs  are buzzing around and an infantrymen is disturbing the scene.

Polish painted by Nigel Fun-nell. Horses canon & basing by von Peter himself. Click the images for a larger and clearer version.

Coloured 3D printing

To get back to 3D printing this colour 3D printed critter was shown at Salute 2023 50. Although apparently it’s not the first. Click here for a little more detail.

Coloured 3d printing 2023-04

Salute 2023 50

A random selection of reports from and on Salute 2023 50 held last weekend. There’s a fair few minutes of viewing. Perhaps best viewed at work!  😇

Enough.

Until we meet again …

Salute
von Peter himself

Snippets #29

An apology of sorts

This world of ours is not quite perfect. Sometimes the world – or more accurately the actions of the people inhabiting this world – irritate von Peter himself resulting in fits of cursing and muttering. One of the recent causes of cursing and muttering has been occasioned by the good folks over at wordpress.com who have decided to up the level – and obtrusiveness! – of advertising in the FREE version of their blogging product. And wouldn’t you know it being of a rather parsimonious nature von Peter himself presents this blog on the FREE version of wordpress .com.

All of a sudden this blog was being plagued with an annoying level of advertising that in some cases ruined the flow of the contents. Mutter mutter. A quick search revealed that von Peter himself was not the only person muttering – for example see More ads than normal. Happily WordPress seem to have listened and responded to a degree and the increase in advertising has been pared back though it is still at an elevated level.

So … to all The dear readers apologies for the increased advertising. It was not a choice that von Peter himself made. And rest assured it is not the result of von Peter himself monetising this blog!  💰🚫 That is never going to fly.

If the advertising gets to be too much von Peter himself – whilst not an expert – suggests using some form of ad blocker. There are also privacy focussed browsers such as Brave. von Peter himself has trialed Brave and can report that not an advertisement was to be seen. On the down side WordPress then fails to register your visit so that any egocentric blog creator who may be jealously observing their visitor statistics may become dispirited. Not thinking of anyone in particular!  😇

Finally. von Peter himself acknowledges that he is using a FREE facility to present this blog. The hope is that the level of advertising does not detract from the information presented. Time will tell. The future of this blog may turn on it.  😳

SYW Prus Grenadiers 9-10 and 19-25 back

Above: Two battalions of Seven Years War Prussian Grenadiers prepare to see off the incoming Austrian cavalry. Who needs cowardly squares anyway? Front Rank Figurines. Click for a larger and clearer view

More GdA 2nd Edition Rules!

The author David C R Brown has released yet another teaser for the upcoming second edition of his General d’Armee rules in GdA 2nd Edition Rules! Update 2. Once again von Peter himself has gone that extra mile for The dear readers and replicated his post below. To see any feedback generated head on over to the link in the prior sentence you’ll be able to see any feedback generated.

Here’s a new Defending Units Reaction to a Charge rule. I’m looking at point C in particular to test your wargame mettle!

The Lead Defending Units Reaction: The lead defending unit may only choose one of the following reactions: Fire, Align, form Square or Evade. Cavalry may potentially Counter-Charge.
A. Fire. The defending unit fires when the attackers reach the 5cm [3″] point. An unformed infantry line versus a cavalry charge cannot fire.
OR
B. Align. If a defending unit is charged from outside its fire arc, but doesn’t qualify for a flank/rear charge, it must wheel to meet the charge and loses the opportunity to defensive fire. Units cannot align so as to avoid the charge.
OR
C. Attempt to Form Square. If charged by cavalry, formed infantry in line must attempt to form square. Formed infantry in column may elect to receive the charge in column or form square.
• To successfully form square a unit must pass a Discipline Test. If it fails the test result stands.
• Unformed infantry cannot form square.
OR
• Evade. Skirmishers, Cossacks and Horse Artillery may or must evade a charge.

Note:
There is no modifier to form square based on how close the cavalry are, this is because a wargame turn stops and starts but in reality movement is continuous. The Discipline Test determines if your battalion spotted the cavalry in advance, perhaps in the previous turn, and reacted in time or if it was caught by surprise.
Nor can infantry choose to stand in line against cavalry. Why is this? First, actual historical instances of this were rare indeed. Secondly in a wargame the player knows the exact tactical situation and may claim such things as secure flanks. However the battalion commander on the ground, shrouded in smoke and battlefield confusion does not have this perfect knowledge, may not know or believe he has secure flanks and hence highly likely to err on the side of caution and form square. Intentionally staying in line was not the standard drill reaction to a cavalry attack and this is why even elite units formed square when threatened by cavalry.

Nap Aust 3-Reuss-Plauen Infantry Regiment version 1

Above: Are you looking at me?! Napoleonic Austrian infantry from the third battalion of the Reuss-Plauen Infantry Regiment. Front Rank Figurines pigmented by Nigel Fun-nell. Click for a larger and clearer image

Salute 2023 … errr 50 … this coming weekend

Saturday 22 April 2023 sees what von Peter himself would’ve called Salute 2023. But of course von Peter himself would be wrong. It seems to be called Salute 50 because it is the 50th anniversary show. Yet again the commute from New Zealand is a bit much so good luck to all those who will be exhibiting and attending. And please please PLEASE take lots of notes, pictures and videos for publishing in one form or another on the ‘net so that us non attendees can live vicariously care of your attendance.

Salute 2023

Enough.

Until we meet again …

Salute
von Peter himself

Snippets #28

Thirty Years War reinforcements coming

Spotted on the 1898 Miniaturas Twitter feed here

What’s next at 1898 Miniaturas? We are now working to expand our current Thirty Years War series with new cavalry codes, new nations and of course, guns! Here a glimpse of the first model (still a wip), a 3D design just printed to check size, details, etc. Do you like it?😍

1898 Miniaturas TYW big gun 23:04

New cavalry, new nations and artillery. What’s not to like? And a work in progress print of a 3D design. Hmmm. von Peter himself wonders how far 1898 Miniaturas have taken 3D design/sculpting. Just the straight line models, or the miniature men and horses as well.

GdA 2nd Edition Rules!

The author David C R Brown has released another teaser for the upcoming second edition of his General d’Armee rules here. For The dear readers convenience I have replicated his post below but if you head on over to the link in the prior sentence you’ll be able to see any feedback generated.

GdA 2nd Edition Rules!

As we progress towards our summer release date I’ll drop various teasers detailing new rules including occasional design thoughts, historical background and impact upon play.

Here’s the first!

C-in-C COMMANDS
These Commands represents the C-in-C personally intervening in the battle to lead his troops or steady his men, and as such is limited to either two or just one opportunity per game, depending on the C-in-Cs ability.

The player chooses when to use these vital interventions in the Command phase of each turn. However once used the Command marker is discarded and when a player has used all his commands no more are available. Therefore the player should in the words of one film general, “take careful timing” as to when he chooses to ride out and personally intervene, as these actions can have a significant impact upon the outcome of the battle.

C-in-C Commands are:
• Post of Honour! Lead a Major Charge.
• Now’s Your Time! Permits Volley & Charge. Improved Volley Fire potential.
• Stand With Me! Recovers a Faltering brigade.
• Tactical Reserve! Rapid deployment of reserve brigades.
• Chief of Staff! Significantly improve ADC availability for the turn.

DB

Enough.

Until we meet again …

Salute
von Peter himself

Snippets #27

Lets get rid of the not so nice stuff first …

Ian Heath

Sadly another obituary with a link to von Peter’s formative years in the hobby. Shamelessly backed up(!) from the Perry’s Facebook page

28 February at 23:50

Ian Heath 1952-2023
It is with sad hearts that we have to report the death of Ian Heath earlier this month at the age of 71. His wife, Janina, emailed Michael, a couple of days ago, as he and Ian had worked on a few books for Osprey in the past together. He was an excellent writer, researcher and illustrator, whether it was for Foundry Books, Osprey, or War Games Research Group and thoroughly enjoying the research part. He was obsessed by Tolkien’s work (although not keen of the film versions), so much so that over many years he’d built up armies of 6-7,000+ figures. Ian was also very proud of his viking ancestry, joking that he would prefer a viking funeral if the local re-enactors would be willing to donate a long boat. As it is, his ashes will be scattered in the Orkneys, which was an annual holiday destination for him and Janina. Our sympathies are with Janina and the rest of his family.
Rest in peace

Ian and Janina Heath

A younger von Peter himself spent many happy hours scanning a selection of Ian’s books. Especially some of his Wargames Research Group Publications titles.

WRG Armies & Enemies of the Crusades 1096 1291

Thirty Years War

Spotted on the 1898 Miniaturas Twitter page a couple of stirring images of Spanish troops in Thirty Years War mode …

Some 1898 Miniatures TYW 2023-03

Some 1898 Miniatures TYW cav 2023-03

Simply inspiring. To be yet more inspired click the images for a larger and clearer view.

And if you are inspired then you’ll be happy to hear that 1898 Miniaturas have a Spring Sale with 10% off until the 2nd April 2023. Use the discount code … $pring

Enough.

Until we meet again …

Salute
von Peter himself

GdA 2 part 3

And just like waiting for a bus The dear reader is left bereft for a month with no new post in sight and then two come along on consecutive days. Oh well. von Peter himself is proud to present another public service announcement …

A third teaser on the upcoming General d’Armee Second Edition rules has been released by the author David C R Brown. You can either see it here along with any comments or for The dear readers convenience you could read it below …

The 2nd Edition Update 3

WHAT…. NO +1 FOR COLUMN?!? PASS THE RULE BOOK!

A significant change from GdA1 to the 2nd Edition is the removal of modifiers that require the gamer to add or subtract several factors, hence the title “What…No +1 for column?”
Well in GdA2 there is no maths, no pluses or minuses and so no need to up or subtract in the game at all!

First why? Surely wargamers have used modifiers such as +1 for better morale or -1 for disorder since the olden days?
Well this tight mathematical approach to wargaming brings with it more than just a degree of certainty and knowledge surrounding the potential outcome of a situation that no Napoleonic general ever experienced.
I’ve yet to come across an account of Davout saying to Friant, “Don’t worry monsieur your squares have a +3 modifier against that Prussian cavalry!” Similarly Wellington saying to Picton, “Give them a volley Pic, there’re already on 4 casualties, so he’ll be on a -1 for his morale check!!”
By removing this certainty we bring the player just little closer to history. Now players will be saying “Adopt square Fraint, it’s the best formation to resist cavalry!” or “Receive those columns in Line Picton!”

So how have we done this?

Let’s look at Charges first.

In GdA1 there were fifteen modifiers in the Charge Table, varying from +2 to -4. Well, we’ve gone through the charge chart and removed most all these modifiers, replacing the core modifiers with D6 rerolls instead. Now there are just five rerolls. So if you are Elite you gain a reroll, if you are a higher morale grade you gain a reroll and so on.

These means that players concentrate on gaining tactical advantage by ensuring that an attack or defence is in the right formation and correctly supported, rather than going through numerous factors looking for a tactical advantage in the form of a +1 or -1 for the opponent. The player is now thinking more like a Napoleonic commander, about being in the correct formation, should he withdraw battered units to the second line where they are better off as supports, or can he bring up more battalions to ensure he is well supported?

Finally rerolls also bring more tension to the game. For instance you know that with two rerolls versus one enemy reroll the tactical advantage should be yours and that your troops should prevail in the combat. However it’s not guaranteed, you no longer have that reassurance of, for example, being +4 up in the modifiers! The player is now much more akin to the Napoleonic commander watching from afar, desperately hoping that this attack will triumph!

Firing has also had similar treatment. Let’s look at Infantry Volleys.
Under GdA1 there where ten infantry modifiers, now there are only three modifiers. Yes, that’s right just three!
These are Standard Volley, Inferior Volley and Weak Volley. That’s it. So a fresh battalion in line will fire using the standard volley line. A worn battalion or battalion firing at a target in cover or perhaps firing at a skirmish line receives a negative modifier for this situation so will fire an Inferior Volley.
Finally if the unit has two or more such modifiers, so perhaps is Worn and is also firing at Skirmishers then it drops to the weak volley.
There is no addition, no subtraction, no five minutes looking at the factors, doing the maths, then as so often happens one player demands to go through it again because he is sure a vital factor has been missed out!
Now it’s simple, if your battalion is in good order and in good shape then your battalion will probably deliver a good volley. If the battalion is in poor shape then it’s likely to be a poor volley. Straightforward.
Positives remain much the same, so better troops gains addition Casualty Dice to supplement their volley fire, and so on.

This approach combined with a simple casualty chart means that the firing mechanisms are intuitive. The player immediately knows what type of fire he will have and will soon have memorised the straightforward volley chart after a few turns.

GdA2 does retain the casualty chart as opposed to introducing a “handful of dice” fire mechanism, as the chart conveys four pieces of vital information to the player. These are: casualties, fire discipline, discipline tests and Destiny results. Also add a fifth, Low on Ammunition for artillery. Presenting all this information in a logical and consistent manner could not be done when rolling handfuls of dice, despite numerous attempts. The various attempts we did use seemed to lose all the tactical finesse and nuances that helps make the game “feel” Napoleonic.

This simple, no maths approach means players stay “in the game” thinking as a wargame general for far greater periods of time. We are no longer “coming out” of the game to look at the play sheet every other minute, needing to add up and subtract numerous modifiers before rolling the dice. Continual reference to the rule book is drastically reduced, with far more time in spent “in game” analysing the tactical situation, and actually playing the game.

Morale has had similar treatment to firing. Gone are the ten modifiers accompanying the Discipline Test table, now a unit is simply promoted a troop grade or demoted a troop grade according to its situation. So if a unit has a General attached under a Glory tasking its promoted to the next higher troop grade. While if it is Worn due to casualties its demoted to the next lower troop grade and so on. This produces the same effect as in firing, virtually no time is spent working anything out, and players instinctively know for instance that being on six or more casualties is a demotion, therefore their Line unit now rolls as per a Reservist unit and so on. And as before the Discipline Test pass scores are very easy to memorise and recall.

The overall result of removing factors and the requirement for mathematical calculations, (however simplistic on the surface), from the gaming experience enables players to spend their valuable time actually playing the game, whilst the “factors” we have included still maintain the tactical nuances of Napoleonic warfare that most GDA players require and enjoy. This means games have sped up markedly, and even large games have been brought to a full conclusion. The last game we played at the Wargames Holiday Centre was the southern front at Leipzig 1813, which was brought to a very successful and obvious conclusion by the end of play, something we had not very often encountered using the original version of the rules.

In conclusion far more time is now spent actually playing an enjoyable Napoleonic wargame. The majority of time is now spent on command decisions, the best use of their ADCs, positioning units to ensure brigades are supported properly with skirmishers and artillery. Players simply spend far more time thinking about Napoleonic command decisions to gain battlefield tactical advantages through manoeuvre, formations and mass, rather than pouring over charts and factors.

DB

GdA2 partial cover 2023-01

Enough.

Until we meet again …

Salute
von Peter himself

Snippets #26

Another quick fire potpourri of “things” spotted while spending far too long cruising the interwebs.

But first an image of the croats / pandours of the Prussian Kleist Freicorps of Seven Years War vintage advancing out of a village. Kleist Freicorps was a cut or two – or even three! – above the usual Prussian Freicorps standard. Front Rank Figurines painted, based etc many moons ago by von Peter himself. Click for a larger image.

SYW Prus Kleist Freicorps Croats cropped

Piano Wargames

Another Kickstarter from Piano Wargames. This time the subject is …

The Alps Aflame – The Tyrolean Rebellion of 1809 is now live on Kickstarter!

Link to Kickstarter

Bavarians, Austrians and lots of angry Tyroleans…

Head over to see all my new miniatures and also for a big discount on previous STL files!

Take a looksie for a selection of Bavarians, Austrians and “freedom-loving peasants with scythes“.

The Austrian line infantry come in the helmet which is quite right for 1809 but would be less right if von Peter himself were to obtain them for his 1813 Austrians. But Piano Wargames have this covered as one of their Stretch Goals is “Austrian Shako Set” which has already been unlocked.

The Alps Aflame

Has the English/UK international postage glitch finally been/in the process of being cleared?

Despite having intentions – and importantly sanctions from Fraulien von Peter herself for those intentions – von Peter himself has not yet ordered the figures to support his Skirmish doctrine review. There seemed little point as a plethora of UK suppliers have been posting (ha ha) messages explaining their difficulties sending their wares internationally. Has this situation finally been cleared up? A Tweet from Richard Clarke of Too Fat Lardies  on the 17th February …

Some good news. Where we have been enduring an on-going nightmare with international post, I am pleased to say that we are now posting to the entire civilised world as normal. All of our backlog was cleared as of this morning. Apologies to those who have endured a long wait.

And on their website The Perry’s have …

Postal Update

We are now able to send out overseas parcels, tracked.

These will still incur some delay once in the system as The Royal Mail work through their backlog.

Here’s hoping. The necessities of life should never ever be restricted.

Economics of rules production

An interesting … at least to von Peter himself … article on the economics of rule production. Potential rules publishers, especially printed rules publishers take note.

Victrix Sale

You’ll need to move quickly if this is of interest to any of The dear readers. Victrix have a 20% off their miniatures sale … but it ends on Monday 20th February. Use the code NEXT20 at checkout.

Victrix Ltd

Enough.

Until we meet again …

Salute
von Peter himself

Napoleonic Polish 1st Horse Battery

General de brigade Krukowiecki’s 18th Light Cavalry Brigade has gained it’s allocated artillery support in the form of the Polish 1st Horse Battery.

The gunners wear their post 1810 colpacks as opposed to the pre 1810 czapka. At least that’s how the Front Rank catalogue describes the head gear. von Peter himself wonders what head gear the horse gunners wore in 1810?!  🤣

The figures are of the usual Front Rank standard so nothing to complain about there. But like all the Front Rank Polish artillery ranges there are but six figures to choose from which makes it a little challenging to man multiple cannon with different yet coherent crews. Fortunately von Peter himself models the battery with a mere two cannon and was able to construct the two different yet coherent crews required. He is thankful that he doesn’t need more than two as some gamers do. Will Gripping Beast expand the Front Rank ranges that they now own? von Peter himself has not heard one way or the other and even if they do will they revisit the Polish artillery crews. Perhaps not.  😢  Whatever von Peter himself now has the two Polish batteries he requires – this and a foot battery – so the question is moot at Neu Schloss von Peter. At least as far as Polish artillery crews are concerned.

Nap Polish 1st Horse Battery

As already mentioned Front Rank Figurines provisioned with Calpe Miniatures M1808 6pdr. French cannon. The men pigmented by Nigel Fun-nell. The cannon and basing by von Peter himself. Please click the image for a larger and clearer view.

Lets Fight Leipzig! – a review

Should The dear reader be interested there is a review of the “Lets Fight Leipzig! Wargaming The Battle Of The Nations” book available.

Not only do you hear one persons view of the book but you get to see a few of the pages as well. See “Let’s Fight Leipzig! An Update” for directions on getting a copy of your very own.

Lets Fight Leipzig cover

Enough.

Until we meet again …

Salute
von Peter himself

Skirmish doctrine review

Weighty matters have been considered and weighed at Neu Schloss von Peter.

For the less well informed informed of The dear readers the 28mm Napoleonic battalions raised by von Peter himself are based on six bases. Traditionally if skirmishers from those battalions are required to be deployed as a brigade skirmish screen then one of those six bases was extracted from the battalion to be used as those skirmishers. Such a strategy has advantages – mainly financial and effort related – as existing figures are used. But it also has disadvantages …

  • those nice tidy battalion columns of infantry of two ranks of three bases are transformed into not so nice and tidy units of three bases in the front and two in the rear. Not such a great look when aesthetics matter and most of the battalions spend most of their time in columns
  • the resultant skirmish screen is constructed of formed infantry bases which are not particularly skirmishy looking.

One popular solution to this conundrum is to create separate skirmish bases that are placed on the table as required without disturbing the parent battalions and removed when not. As a bonus these bases can be modelled to look like actual skirmishers skirmishing. The downside is that more figures are required and those figures probably(!) need to be pigmented. And this is the approach that von Peter himself has decided to move to. It’s not like von Peter himself has other outstanding modelling tasks to undertake or anything!  🤥

A skirmishing base is to be procured for each battalion. Said skirmishing base will be modelled with two – because skirmishers worked in pairs – suitably posed figures.

On the plus side an examination of the spare / over bought figure pile has revealed that the majority of the figures required for the currently deployed Austrian, Bavarian and Prussian battalions are available with just a few additions requiring the displacement of cash from von Peter himself to figure manufacturers and postal services. The French, Polish, Russians and Saxons require a more significant displacement of cash but with just two figures required per battalion this is considered sustainable … though input on this has not been sought from Fraulien von Peter herself! The French provide the biggest challenge as Calpe Miniatures have not yet released skirmishing / firing line figures for them and von Peter himself does not really want to shop elsewhere for them. This is not a show stopper and it’s not like von Peter himself has mustered many of these on to the gaming table as yet.

Note that this does not change the way that battalions – usually light battalions – are dissolved into skirmish order. In such circumstances the original battalion bases will be used as per current practise. These Light battalions will still however receive their new single two figure skirmish base so that they can contribute to the brigade skirmish screen if required. Confused? You probably should be!  🤓

Th current thinking is to work on the individual skirmisher bases in parallel to other “work” for those armies painted by von Peter himself. If nothing else they should provide a nice distraction. The skirmishers for the Austrian, Bavarian, Polish and Russian armies that have been painted by others will hopefully be painted by others.

And just like that the first skirmish base has been created. It is for the first battalion of the Prussian 4th Reserve Infantry Regiment. In the spirit of full disclosure the figures were painted many MANY years back at the time the battalion was painted. When basing the battalion it was discovered that the artistic figure placement of figures resulted in two not being required. Those two have finally completed their training and are presented for their skirmishing duties!  🙄

Nap Prus 1-4 Reserve Infantry skirmishers

Calpe Miniatures figures in one of the uniforms originally made for the Portuguese but supplied to the Prussians. Helpful hint: look on the Calpe Veterans page for these figures.

The base has a 1.5 inch frontage and 2.5 inch depth which is the standard for firing figures for von Peter himself. The depth may seem excessive to some but von Peter himself has an abhorrence of figures overhanging the edge of their base. Such a situation is not conducive to the protection of the figures. Firing figures – and most firing bases have them if not this particular one – take up quite a bit of space with their long muskets and bayonets.

More GdA2

The author David C R Brown has given a briefing on General d’Armee 2 reproduced here for the convenience of The dear readers …

GENERAL D’ARMEE SECOND EDITION BRIEFING

The 2nd Edition of General d’Armee Napoleonic rules aims to focus the wargame more on the aspect of the senior divisional commander than the battalion commander. The player is now viewing the battle more from afar and spending less time down in the dirt leading and micro-managing his regiments on the frontline. Therefore he does what he can to ensure success and to achieve objectives, but nothing is guaranteed.
When an attack goes in, he is viewing this through his telescope, muttering to himself; “Come on Maitland, keep pushing, keep going!” The result is not predetermined; as there are no guaranteed lists of positive and negative factors, only superior morale, supporting brigade units, good generalship and luck. These might go in your favour or they might not, but the better the plan, the better the situation and above all if the attack is supported, it should have a real chance of success.

GdA2 partial cover 2023-01

The 2nd Edition concentrates less on the peripherals of the wargame, such as column or square musketry fire, which is minimal at best and concentrates far more on command decisions. The player’s time is taken up with C-in-C Commands and ADC taskings, prioritizing brigades for offensive action or stout defensive. He cannot spread his command focus across his entire front, therefore must concentrate on a few critical decision points each turn that will win him the battle.

Reserves are now vitally important. He who commits his reserve at the right place and at the right time is likely to gain a significant battlefield advantage. This all links into your previous command decisions and if your battalions have been able to dominate the battle, to force the opponent to react to your moves, then the committal of a reserve could prove decisive and break not only the opposing battalions but also your opponent’s will to fight.

What’s Changed?

1. Command & Control.
“The marshal, indignant at the hesitation of the general, sent me to tell him to carry the position at the charge!” ADC Levavasseur, Waterloo 1815. (Or perhaps a game of General d’Armee using a Brigade Attachment ADC tasking!)

The ADC system remains at the heart of the command and control system in General d’Armee; this has been updated and augmented with what are termed C-in-C commands.
These commands represent the C-in-C personally intervening in the battle to lead his troops or steady his men, and as such are limited to either two or just one opportunity per game, depending on the C-in-Cs ability. These include rallying a faltering brigade or leading a charge from the front rank akin to Marshal Ney! The player chooses when to use these vital interventions but as in the words of one film general, should “take careful timing” as to when he chooses to ride out and personally intervene, as these actions can have a significant impact upon the outcome of the battle.

ADCs remain very much as before but have been slightly expanded to provide greater command choices in the game, such as an opportunity to influence the initiative. Ammunition resupply is no longer a tasking and is replaced with actual model caissons that represent ammunition resupply.

Initiative now has an added twist. The winner of the Initiative may now remove one hesitant marker from any currently hesitant brigade but then must immediately pass the Initiative for this turn over to the opponent! This can provide quite a command dilemma as the player will gain a localised advantage on one side but be on the back foot for this turn across the division, on the other.

Finally there are expanded rules on Corps commands and how to play corps sized battles with multiple divisions.

Charges.
″Pakenham, you will carry that height where the enemy’s left is posted by storm and when you have gained it, go at them hard and fast with the bayonet!″ Wellington, Salamanca, 1812.

Charges in General d’Armee were straight forward however it is appreciated that they could be quite involved and take up valuable battle time when there were numerous charges launched in a single turn.
So, two significant changes have been applied to the charge procedure. The first change involves the actual charge rule mechanics and creates a faster, more intuitive and slicker charge process yet keeps all the nuances inherent in the first edition. This means the amount of text devoted to charge rules has been reduced considerably and the entire charge process is now much quicker.

The second and slightly more radical change in the 2nd Edition is that players are now limited to one charge per brigade. You can no longer launch multiple charges from one brigade, akin to a firework, shooting off charges in all directions. There are several reasons for this.
First I could not find a single historical example of a brigade launching multiple charges at different targets all at the same time. Yes, charges were supported by additional units, but I’ve yet to read of any account where a brigadier ordered multiple charges in different directions against different targets. It appears to have been beyond the command scope of the officers commanding a brigade and for good reasons.

One reason may well have been that infantry brigades regularly deployed with a regulating battalion, which meant all battalions took their direction and alignment from this one battalion. If this were so, how does one launch a charge when the regulating battalion is charging off in another direction?

Finally by imposing a one charge one target rule we neatly avoid that old wargame bugbear of numerous columns ganging up in melee against a single line. So under the 2nd Edition it’s now one charge against one target but of course this charge can be supported by the usual flank and rear supports. The balance to this change is that defending supporting units may either fire or support when defending a charge, not both as before. So the defending player needs to think carefully about firing with supports as this will denude his support rerolls in the actual charge.

Movement.
Few changes have been applied to the movement and terrain rules. The main highlight is that the charge bonus is now only gained via ADC taskings, which includes using the full Forwards movement bonus for charges as well as normal movement.

Skirmishers.
“The tirailleurs of the 17th Legere, dispersed among the trees and bushes, undulating terrain and garden walls…slipped along the brook and suddenly opened fire.” Capt. Bressonnet, 1806.

The main skirmishing rules have been overhauled. The size of a brigade skirmish screen is now based on the general size of a brigade and not linked to every battalion.
Skirmishers are now permitted to move even if a brigade is hesitant.
Skirmishers now fire with Skirmishers Casualty Dice, which hit on scores of 4 or more, bringing their firing in line with all casualty dice, the down side being that skirmishers require two “hits” to cause one casualty, as opposed to the standard one hit equals one casualty rule. Thus heavy casualties from skirmishers is unlikely unless a tasking is in play, while merely wearing down an opponent more likely.

Infantry & Artillery Firing.
“It was the first time the noise of an English fusillade had reached our ears….never had we heard a rolling fire as well fed as that.” Lt. Girod, 9th Legere, Talavera, 1809.

There are now no lists of positive and negative modifiers. This has been replaced with a slicker system where fire benefits, such as Elite and Veteran volleys or firing at a column or square target receive extra Casualty Dice; while fire negatives, such as unformed or firing at skirmishers moves your volley down the volley chart. So, if a battalion in line has no negatives this means you fire on the Standard Volley line, one negative modifier such as firing unformed moves the unit down to the Inferior Volley line. Two or more modifiers sees the unit fire with just 1 casualty dice, this is the lowest a volleying unit can go.
Columns and squares fire with just one casualty dice to reflect the fact they are manoeuvre or defensive formations and not firing formations.
Artillery has undergone similar treatment.
This means that firing is far quicker but produces similar results to the first edition.

The 2nd Edition retains the “casualty chart” as opposed to introducing a “handful of dice” fire mechanism, as the chart conveys four pieces of vital information to the player. These are; casualties, fire discipline, discipline tests and Destiny results. Also add a fifth, Low on Ammunition for artillery. Presenting all this information in a logical and consistent manner cannot be done when rolling handfuls of dice.

Combat.
This system is essentially the same, but we now have greater chance of prolonged cavalry melees, allowing supporting regiments to be fed into the melee. This makes cavalry melee more interesting and cavalry supports more important. And, as Hesitant regiments cannot reinforce this means that ensuring that your cavalry brigades are obeying orders becomes an important command element for the player.

Morale.
“Retire general? If we take one more pace to the rear, we are done for.” Col. Pouzet, Austerlitz, 1805.

Discipline Tests have moved to a simple system of troop grade promotions and demotions as opposed to lists of positive and negative modifiers, producing quicker results. For instance an unformed Line unit testing would be demoted to Recruits and so on.
Brigade Morale has been improved, so Faltering brigades are no longer as prone to sudden withdrawals but nonetheless continue to produce a significant drain upon the divisional commander and his ability to control his formations.

To conclude the 2nd Edition, which will hopefully be released this spring/summer, continues to provide a Napoleonic game with all its tactical nuances, although rules changes are significant the game still very firmly remains General d’Armee, creating skirmisher fire fights, infantry volleys and sweeping cavalry melees. However victory now relies slightly less on these tactical combats and slightly more on the player’s ability to command his division successfully, to identify his tactical objective and to concentrate his command effort in the right place at the right time.

DCRB

Enough.

Until we meet again …

Salute
von Peter himself

Snippets #25

It’s 2023 already. von Peter himself would like to wish all of The dear readers a most happy and auspicious New Year. May all of your hobby dreams come to an absolutely astounding fruition far beyond that which your wildest imagination could conceive. And above all may you not roll a “1” … unless you are opposing von Peter himself of course!  🤣

Anyways. A new year so some new gossipy snippets …

GrandManner  ⁉️

An email received from Dave @ GrandManner. Does this mean the end of GrandManner later this year? Will the moulds &/or masters move on? So many questions. Read on as to why von Peter himself is raising these questions …

GrandManner Newsletter

Dear Peter

To my friends and customers around the world I wish you all a merry festive holiday and a Happy New Year for 2023.

Big news

After 24 years of running Grand Manner, I have decided to retire in 2023. In the coming weeks I will share more in depth my reflections, thanks and plans for the future.

Timeline – what happens next

Painted orders

The web page will be closed to new orders from 12th FEBRUARY 2023 *1

*1 = There is limited production time, so once the volume of orders exceeds the available production time, the shop will be closed.

*2 = Resin orders will be prepared and shipped during January-April 2023.

*3 = All painted orders can ordered as raw resin & please add a message in the comments section letting me know which painting service you require on your order form. (Pre-payment is resin model price only). Your models will be produced during January-February period and then painted April-July (latest) after the resin only orders have been completed.

*4 = Once the painting work is complete then I will invoice you for the balance and organise postage/shipping out.

Returning old models to the range & some new items

There are older items reintroduced back into the range – a last hurrah!

If you have any questions, you can email me at info@grandmanner.co.uk

Thank you for your custom and all the kind remarks/feedback over the years, it’s been a pleasure dealing with you.

Dave @ GrandManner

Visit the website – www.grandmanner.co.uk

Check the news feed on the Homepage or Like us on Facebook to keep up to date with everything going on!

If The dear reader has coveted any of the GrandManner terrain items then perhaps it is time to seriously consider how coveted said terrain items are and perhaps getting them in hand.

General d’Armee 2

von Peter himself has stumbled across J P on YouTube who has several interesting videos uploaded flaunting several very nice armies. If The dear reader has a passing interest in the upcoming General d’Armee 2 Napoleonic rules then two of these videos may be of particular interest.

The first is just under 15 minutes of snippets of action from a play test of the rules with a roughly 4-a-side game “Lutzen la Garde au Feu using GDA2”. It appears that a good time was had and the table top aesthetics are quite pleasing …

The second video “GDA2 playtest rules review” is 6:35 of J P’s recollections on the rule changes and his thoughts on them …

Enough.

Until we meet again …

Salute
von Peter himself